Stand: 15.05.2012

Erb Prinzessin Tamara zu Frankenfels

Schurke 3, Swashbuckler 1, Krieger 1

Mensch (Caspian) Scion Drayce LN
Alter: 21 weiblich Größe: 1,70 Gewicht: 58 Haarfarbe: braun Augenfarbe: braun Kupferfarben Haut
STR 10 0 HitPoints 24 = 6+6+3+4+5
DEX 14 2 FORT - Save 5
CON 10 0 REF - Save 5
INT 16 3 WILL - Save 2
WIS 12 1 BaseAttack 4
CHA 19 4 Initative 2
Drama Würfel 9 (von 18)
Mele 4 (Str) oder 6 (Dex - Waffenfinesse!) Ranged 6 Grapple 4
Armor Class 17 Flat Footed AC 15 Touch Attack AC 12

(=10 + 2 Dex + 3 beschlagenes Leder + 2 Armored Greatcoate) Damage Reduktion: 5/Bludgeoning (Armored Greatcoate) beschlagenes Leder = Meisterarbeit

Waffe: Rapier Angriffsbonus: +1 ⇒ 6
Schaden: 1w6 Kritisch: 18-20 x2 Reichweite: Art: Pircing
Besonderheiten: Meisterarbeit Munition:
Waffe: Pinlock Musket Pistol Angriffsbonus:
Schaden: 1w8 Kritisch: 20 x2 Reichweite: inc. 20ft Art: Pircing
Besonderheiten: DC 4 reload, 1 move Munition: 13
10% missfire: Muni weg, 5% explodieren → 1/2 Schaden
Waffe: Dolch Angriffsbonus:
Schaden: 1w4 Kritisch: 19-20 x2 Reichweite: inc. 10ft Art: Pircing
Besonderheiten: Munition:

Fertigkeiten

Skill Attr. Mod Ränge Summe
Appraise* Int 3 1 = 4
Balance * Dex* 4 0 = 4
Bluff* Cha 4+1 8 = 13
Climb* Str* 0 0 = 0
Concentration* Con 0 2 = 2
Craft* (small arms) Int 3 1 = 4
Creature Lore Int 3 0 = –
Decipher Script Int 3 0 = –
Diplomacy* Cha 4+2+2+2+2 7 = 19
Disable Device Int 3 1 = 4
Disguise* Cha 4+2+2 8 = 16
Escape Artist* Dex* 2 0 = 2
Forgery* Int 3+2 4 = 9
Gather Information* Cha 4 7 = 11
Handle Animal Cha 4 0 = –
Heal* Wis 1 0 = 1
Hide* Dex* 2+1 1 = 4
Intimidate* Cha 4+2 0 = 6
'Jack Handling Wis 1 0 = –
Jump* Str* 0+2 0 = 2
Knowledge (Religion)Int 3+2 1 = 6
Knowledge (Nobles) Int 3 1 = 4
Knowledge (Recht) Int 3 1 = 4
Knowledge (local,Corvis) Int 3 1 = 4
Listen* Wis 1 7 = 8
Move Silent* Dex* 2 2 = 4
Open Lock Dex 2 2 = 4
Perform(Impersonate)*Cha 4 0 = 7
Profession () Wis 3 0 = –
Ride* Dex 2 0 = 2
Search* Int 3 4 = 7
Sense Motiv* Wis 1+2+2 6 = 11
Sleight of Hand Dex* 2+2 4 = 8
Spellcraft Int 3 0 = –
Spot* Wis 1+1 8 = 10
Survial* Wis 1 0 = 0
Swim* Str* 0 0 = 0
Tumble Dex* 2 7 = 9
Use Magic Device Cha 4 1 = 5
Use Rope* Dex 2 0 = 2

Sprachen: Caspian (M), Cynaran, Ordic, Llaelese

Feats / Special Abilities

Skill Fokus (Bluff) Negotiator (Diplomatie+2,Sense Motiv+2) Exotic Weapon (Pistolen) Allertness (+2 Spot,Listen) Deceitful (Disguise+2,Forgery+2) Improved Feint To feint, make a Bluff check opposed by a Sense Motive check + base attack bonus. If your Bluff check result exceeds your target’s result, the next melee attack does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn. When feinting in this way against a nonhumanoid you take a -4 penalty. Against a creature of animal Intelligence (1 or 2), you take a -8 penalty. Against a nonintelligent creature, it’s impossible. With Improved Feint feat: feint as a move action instead of as a standard action.

\\Klassen-feats
Evasion Trapfinding Sneak-AT 2w6 Trapsense +1 Waffenfinesse Combat Expertise (Krieger) bis zu -5 auf meine AT ⇒ +5 auf PA gegen 1 Gegner

Ausrüstung

Pinlock Musket Pistol, Patronen siehe oben , Meisterarbeit Rapier, Greatcoat, Lederrüstung, Armoard Gratcoat, Nobel Outfit, Hexenfenster Kleid, Slip Dagger Harness, Pistolenholster, Rapier,

Siegelring, Kiste, Abenteuererpaket, Laterne Fälscher Tools (Master)

Cure-All-Cream (4x 1w8+1 aber 1w4+1 min Verzögerung)

Cu-Münzen „Gutlers“ - Mafia Plan für Abwasserkanäle

exquisiter Silberring „In Cyris there is truth“ Prälat-Duma-Amulet

Geld: 0 Gold

Waffe: Langbogen Angriffsbonus:
Schaden: 1w8 Kritisch: 20/ x3 Reichweite: inc. 100ft Art:
Besonderheiten: Munition: 17
Waffe: Blunderbus (Schrotflint) Angriffsbonus:
Schaden: viel Kritisch: Reichweite: Art: Pircing
Besonderheiten: reload DC 14, 2x Std. Munition: 10
10% missfire: Muni weg, 5% explodieren → 1/2 Schaden

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(C) 2012 Kuma

rpg/iron_kingdoms/charakterblatt-tamara.txt · Zuletzt geändert: 05.08.2014 18:50 (Externe Bearbeitung)
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