Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Nächste Überarbeitung | Vorhergehende ÜberarbeitungLetzte ÜberarbeitungBeide Seiten der Revision | ||
rpg:babylon_5:aruaria_spielwerte [03.01.2015 23:36] – angelegt kuma | rpg:babylon_5:aruaria_spielwerte [04.01.2015 11:18] – kuma | ||
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- | ====Aru Aria==== | + | ====== Spielwerte ====== |
Centauri | Centauri | ||
Telepath 1, Soldier 1 | Telepath 1, Soldier 1 | ||
- | ====Spielwerte==== | + | ===== Attribute |
^Attr. ^ Basis ^ Mod ^ Rassemod.^ | ^Attr. ^ Basis ^ Mod ^ Rassemod.^ | ||
- | ^STr | | + | ^STr | |
^DEx | 14 | 2 | | | ^DEx | 14 | 2 | | | ||
^COn | 12 | 1 | | | ^COn | 12 | 1 | | | ||
^INt | 14 | 2 | | | ^INt | 14 | 2 | | | ||
^WIs | 12 (10) | 0 | -2 | | ^WIs | 12 (10) | 0 | -2 | | ||
- | ^CHa | | + | ^CHa | |
HP: 6+3+1 = 10 | HP: 6+3+1 = 10 | ||
Zeile 20: | Zeile 21: | ||
Will Save: 2+0+0 = 2 | Will Save: 2+0+0 = 2 | ||
- | __Skills__ | + | __Sprachen__: |
+ | Centauri, Human | ||
- | * Telepathy | + | ===== Skills ===== |
+ | ^ Skills: ^ Untrained ^ Key Ability ^ Class Skill ^ 1 ^ 2 ^ | ||
+ | | Acrobatics | ||
+ | | Appraise | Y | Int | | | | | ||
+ | | Athletics * | Y | Str | Soldier | 2 | 3 | | ||
+ | | Bluff | Y | Cha +2 | Telepath | 2 | 2 | | ||
+ | | Computer Use | Y | Int | Soldier | | 1 | | ||
+ | | Concentration | Y | Con | Telepath | 4 | 5 | | ||
+ | | Diplomacy | Y | Cha | Telepath | | | | ||
+ | | Drive * | Y | Dex | Soldier | | | | ||
+ | | Intimidate | Y | Cha | Telepath | | | | ||
+ | | Intrigue | Y | Cha +2 | Telepath | 3 | 3 | | ||
+ | | Investigate | Y | Int | Telepath | | | | ||
+ | | Knowledge | ------- | ------- | ------- | | | | ||
+ | | K(own cultur) | Y | Int +2 Fluency ? | ||
+ | | K()spez kultur | N | 0 | Telepath | | | | ||
+ | | K()local | N | Int | Telepath | | | | ||
+ | | K(telepathy) | N | Int | Telepath | 1 | 1 | | ||
+ | | K(tactics) | N | Int | Soldier | | | | ||
+ | | K() | N | Int | | | | | ||
+ | | K(human) | N | Int +2 Fluency | Telepath | 1 | 1 | | ||
+ | | Lingustics | Y | Int | Telepath | | | | ||
+ | | Medical | N | Int | | | | | ||
+ | | Notice | Y | Wis | Telepath | 2 | 2 | | ||
+ | | Operations: | ||
+ | | O() | N | Int | Soldier | | | | ||
+ | | O() | N | Int | Soldier | | | | ||
+ | | O() | N | Int | Soldier | | | | ||
+ | | Pilot * | Y | Dex | | | | | ||
+ | | Profession: | ||
+ | | P( Haushalt) | N | Wis | | 1 | 1 | | ||
+ | | P(performing) | N | Cha | | 0 | 0 | | ||
+ | | P(white) | N | Int | | | | | ||
+ | | Sense Motive | Y | Wis | Telepath | | | | ||
+ | | Subterfuge | Y | Dex | Centauri | | | | ||
+ | | Stealth * | Y | Dex | Centauri | 2 | 2 | | ||
+ | | Technical: | ||
+ | | T(electronics) | N | Int | Soldier | | | | ||
+ | | T(engineering) | N | Int | Soldier | | | | ||
+ | | T(mechanical) | N | Int | Soldier | | | | ||
+ | | Telepathy | N | Cha | Telepath | 4 | 5 | | ||
+ | | | | | Points Used | 24 | 6 | | ||
- | __Sprachen__ | + | (*) Armor check penalty applies |
- | Human, | + | |
- | __Class Feats__ | + | ===== Rassen Feats ===== |
+ | Bluff und Intrigue: Race-Bonus +2 | ||
+ | Borne to Intrigue: Bouns ClassSkill: Stealth, Subterfuge | ||
+ | Saving Fortitude +1 | ||
+ | Vax Toromo [Trait]: "You have a full head of hair... This is an aberration in Centauri women and if you do not keep it shaved, you will suffer a -4 penalty to all Charisma attribute an related skill checks when dealing with other Centauri. There is the slight benefit of gaining a +2 circumstance bonus if you attemp to use Disguise skill to emulate a human apperance." | ||
- | * | + | ===== Class Feats ===== |
- | * | + | * Telepathy Feat: P-Ration +6 |
- | + | * Armour Familiarity feat: Armor check penalty -2 | |
- | __Feats__ | + | * Weapon Proficiency: |
+ | * Combat Training: Matrial Arts oder Blinde Fight oder Touchness | ||
+ | ===== Stufen Feats ===== | ||
* Telepath >> | * Telepath >> | ||
* (Bonus Feat von SL) | * (Bonus Feat von SL) | ||
- | __Influence__ | + | ===== Influence ===== |
+ | * Bounty Hunter: 6+1=7 | ||
+ | * Centauri military: 1 (Zwang wegen Soldier, ausgeübt via Purple Files? Nur blöd wenn man versucht Jemanden mit etwas zu erpressen, dass er erst noch begehen muss...) | ||
+ | |||
+ | ===== Ausrüstung ===== | ||
+ | Start: 5000cr | ||
+ | Summe: 4250 Rest: 750 | ||
+ | Credits: | ||
+ | Identicard (Erde, legal) | ||
+ | 80 Kleidung | ||
+ | 300 Bedroll 35, Blanket 15, Breather Mask 60, Carryall (Rucksack) 25, Flashlight 10, First Aid Kit 80, Taschenmesser 75, | ||
+ | 650 Silverspar Boots (650cr) unarmed+2 (19),20/ x2 Crit Bludg/ | ||
+ | |||
+ | Drogen: | ||
+ | 120 3x OxyPill (40cr): | ||
+ | 150 3x BlNk-x44 (50cr): | ||
+ | 375 75x Resyk (5cr): | ||
+ | 250 10x Resyk plus (25cr): | ||
+ | 50 Stress Bit (50cr): Boxer-" | ||
+ | |||
+ | >> | ||
+ | 250 Binocular | ||
+ | 200 IR-Googles | ||
+ | |||
+ | >> | ||
+ | 500 Green Account on „Huntsmen' | ||
+ | 1200 Centauri Ablis II Underliner (DR 3, Speed -0, Armour Penalty -1) | ||
+ | 125 Deadbolt Foam (Schaumkleber!) | ||
+ | |||
+ | __TODO__: | ||
+ | 5000 Huntsmen' | ||
+ | 250 gefütterte Wintersachen " | ||
+ | 500 Survival Tent >> | ||
+ | |||
+ | ===== wie geht es weiter ===== | ||
+ | Stufe 3: Telepath: Discipline Focus (sensing); Feat: Adaptive Mind | ||
+ | Stufe 4: Soldier oder Telepath | ||
+ | Stufe 5: Telepath | ||
+ | Stufe 6: Prophetess (um Mental Disorder zu verringern) | ||
+ | Stufe 7+: Prophetess oder Soldier oder Telepath | ||
- | * | ||
- | * | ||
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