====== Spielwerte ====== Centauri Telepath 1, Soldier 1 ===== Attribute ===== ^Attr. ^ Basis ^ Mod ^ Rassemod.^ ^STr | 10 | 0 | | ^DEx | 14 | 2 | | ^COn | 12 | 1 | | ^INt | 14 | 2 | | ^WIs | 12 (10) | 0 | -2 | ^CHa | 15 (17) | 3 | +2| HP: 6+3+1 = 10 Speed: 30 Initiative: 2 Fort. Save: 2+1+1 = 4 Ref. Save: 0+2+0 = 2 Will Save: 2+0+0 = 2 __Sprachen__: Centauri, Human ===== Skills ===== ^ Skills: ^ Untrained ^ Key Ability ^ Class Skill ^ 1 ^ 2 ^ | Acrobatics * | Y | Dex | Soldier | 0 | 2 | | Appraise | Y | Int | | | | | Athletics * | Y | Str | Soldier | 2 | 3 | | Bluff | Y | Cha +2 | Telepath | 2 | 2 | | Computer Use | Y | Int | Soldier | | 1 | | Concentration | Y | Con | Telepath | 4 | 5 | | Diplomacy | Y | Cha | Telepath | | | | Drive * | Y | Dex | Soldier | | | | Intimidate | Y | Cha | Telepath | | | | Intrigue | Y | Cha +2 | Telepath | 3 | 3 | | Investigate | Y | Int | Telepath | | | | Knowledge | ------- | ------- | ------- | | | | K(own cultur) | Y | Int +2 Fluency ? | Centauri | 2 | 2 | | K()spez kultur | N | 0 | Telepath | | | | K()local | N | Int | Telepath | | | | K(telepathy) | N | Int | Telepath | 1 | 1 | | K(tactics) | N | Int | Soldier | | | | K() | N | Int | | | | | K(human) | N | Int +2 Fluency | Telepath | 1 | 1 | | Lingustics | Y | Int | Telepath | | | | Medical | N | Int | | | | | Notice | Y | Wis | Telepath | 2 | 2 | | Operations: | ------- | ------- | ------- | | | | O() | N | Int | Soldier | | | | O() | N | Int | Soldier | | | | O() | N | Int | Soldier | | | | Pilot * | Y | Dex | | | | | Profession: | ------- | ------- | ------- | | | | P( Haushalt) | N | Wis | | 1 | 1 | | P(performing) | N | Cha | | 0 | 0 | | P(white) | N | Int | | | | | Sense Motive | Y | Wis | Telepath | | | | Subterfuge | Y | Dex | Centauri | | | | Stealth * | Y | Dex | Centauri | 2 | 2 | | Technical: | ------- | ------- | | | | | T(electronics) | N | Int | Soldier | | | | T(engineering) | N | Int | Soldier | | | | T(mechanical) | N | Int | Soldier | | | | Telepathy | N | Cha | Telepath | 4 | 5 | | | | | Points Used | 24 | 6 | (*) Armor check penalty applies ===== Rassen Feats ===== Bluff und Intrigue: Race-Bonus +2 Borne to Intrigue: Bouns ClassSkill: Stealth, Subterfuge Saving Fortitude +1 Vax Toromo [Trait]: "You have a full head of hair... This is an aberration in Centauri women and if you do not keep it shaved, you will suffer a -4 penalty to all Charisma attribute an related skill checks when dealing with other Centauri. There is the slight benefit of gaining a +2 circumstance bonus if you attemp to use Disguise skill to emulate a human apperance." ===== Class Feats ===== * Telepathy Feat: P-Ration +6 * Armour Familiarity feat: Armor check penalty -2 * Weapon Proficiency: close combat, grenade, pistol, rifle weapons * Combat Training: Matrial Arts oder Blinde Fight oder Touchness ===== Stufen Feats ===== * Telepath >>5(11 )<< (LVL 1 Feat) * (Bonus Feat von SL) ===== Influence ===== * Bounty Hunter: 6+1=7 * Centauri military: 1 (Zwang wegen Soldier, ausgeübt via Purple Files? Nur blöd wenn man versucht Jemanden mit etwas zu erpressen, dass er erst noch begehen muss...) ===== Ausrüstung ===== Start: 5000cr Summe: 4250 Rest: 750 Credits: Equipment: Identicard (Erde, legal) 80 Kleidung 300 Bedroll 35, Blanket 15, Breather Mask 60, Carryall (Rucksack) 25, Flashlight 10, First Aid Kit 80, Taschenmesser 75, 650 Silverspar Boots (650cr) unarmed+2 (19),20/ x2 Crit Bludg/(Slashing) : Stiefel mit Stahlabsätzen (und Klappmesser) >>Centauri Soucebook<< Drogen: 120 3x OxyPill (40cr): beseitigt Alkoholeffekte & heilt nach 1 Minute 2W4 Betäubungsschaden 150 3x BlNk-x44 (50cr):unterdrückt PSI für 3W6 Stunden. !! 375 75x Resyk (5cr): heilt je 1 Punkt Telepathie Schaden (max 5 auf einmal, max 15 je Tag) 250 10x Resyk plus (25cr): heilt je 1w6 Punkt Telepathie Schaden (max 2 auf einmal, max 4 je Tag) 50 Stress Bit (50cr): Boxer-"Zahnspange" 1 Punkte weniger Telepathieschaden (oder Schläge ins Gesicht) >>Earth Aliance Factbook<< 250 Binocular 200 IR-Googles >>Bounty Hunter Fctbook<< 500 Green Account on „Huntsmen's Listing Network“ a.k. Shadowland (S. 23/24) 500cr/Monat 1200 Centauri Ablis II Underliner (DR 3, Speed -0, Armour Penalty -1) 125 Deadbolt Foam (Schaumkleber!) 1x1 ft application+solvent S.67 __TODO__: 5000 Huntsmen's Listing Network – Zugangsdongel 250 gefütterte Wintersachen "Padded Armour" (DR 2, Penalty -1) 500 Survival Tent >>Earth Aliance Factbook<< ===== wie geht es weiter ===== Stufe 3: Telepath: Discipline Focus (sensing); Feat: Adaptive Mind Stufe 4: Soldier oder Telepath Stufe 5: Telepath Stufe 6: Prophetess (um Mental Disorder zu verringern) Stufe 7+: Prophetess oder Soldier oder Telepath ---- [[rpg:babylon_5:flex|zurück]] [[http://creativecommons.org/licenses/by-sa/3.0/de/|{{:copyright:cc-by-sa.png}}]] (C) 2015 kuma